Dragon Nest have became a great hit on the online gaming community with their intense graphics and easy to learn gameplay but here are some tips for the new adventurers in the world of Dragon Nest.
1. Classes
Before starting your adventure in Lagendia first you need to make your own character and there are 5 different characters to choose from and each and every one of them make their first job enhancement at level 15 and upgrades to their second job enhancement at level 45.
A. Warrior
Warriors rely on fast paced melee combat using 3 kinds of weapons first are the Swords "swords are very fast swing and wide swing type of weapons" second are the Axes "axes are moderate swing type of weapon with the final swing a spinning attack that hits multiple targets all at once and axes have a higher critical rate and have more stable damage than the hammers" the third and final weapon of Warriors are the Hammers "hammers have a slow swing speed and the hammer have a third swing of lifting your opponent and a fourth and final swing that pounds your opponent on the ground that gives a AoE damage ( Area of Effect ) and knocks out opponents away. Hammers have a higher stunning rate but the down side is the hammers have a very unstable damage."
Skills:
Warrior First Class Enhancement
A-1. Swordmaster
"Sword Masters Specializes on the use of Swords they have a both ranged and melee skills and a very mobile class"
Skills:
A-2. Mercenary
"Mercenaries focus on the use of Axe and Hammers they are less mobile but they cover that up with their strong resistance and powerful blows"
Skills:
Sword Master Second Class Enhancement
A-11. Moonlord
"Moonlord's focuses on their Magical Damage to defeat their enemies and they can launch an attack from afar before moving in for the kill.
Skills:
Moonblade Dance - Jump into the air and shoot 5 sword waves in a downward diagonal. Can be used in the air.
Moonlight Splitter Ex - Strengthens Moonlight Splitter so that sword waves will incur additional range attack damage upon impact.
Flash Stance - Stand in a ready position. Burst out the sword waves when attack button is pressed. Huge sword wave shoots and cancels ready position when special attack button is pressed.
A-12. Gladiator
"Gladiators focuses on killing their enemies fast and effectively using their physical strength to eliminate their opponents"
Skills:
Feint - Spin backward, evade the enemy attack, and attack the enemy in front. This can be triggered with the Jump Key in any attack motion
Triple Slash EX - Strengthens Triple Slash skill so that the Regular Attack Button will be disregarded and Special Attack Button will be used instead to charge up the combo attack during the skill.
Coup De Grace - Have enemy on the ground with low attack and deals strong finish attack. When enemy's HP is below 40%, deals addition damage every 1%.
Mercenary Second Class Enhancement
A-21. Barbarian
" His unyielding strength pounds his opponents and tears their spirit and bones at every blow"
Skills:
Overpower - Deals additional damage at the amount of the character's maximum Physical Attack Power at a set rate.
Stomp EX - Strengthens Stomp skill so that one more wave of damage is sent out in the range of {0} to {1} after the first range attack.
Bone Cleaver - Jump into the air, slash down on the enemy in front, and break the bones of the opponent. Additional damage is given to all attacks.
A-22. Destroyer
"With their Unbelievable armors they lure their enemies and pound them until dust remains"
Skills:
Breaking Point - When an attack lands on the enemy, the enemy's super armor state is undone at a set rate and the attack deals a critical damage
Flying Swing EX - Strengthens Flying Swing skill to deal additional shockwave damage to 5m range after the first attack.
Maelstrom Howl - Sucks the energy from the surrounding and explodes the energy to deal great damage to the surrounding enemies
B. Archer
Archers are focusing on long range attacks they also have many evasion skills and they can do basic attacks while moving. Archers use three kinds of weapons first is the Shortbows "short bows have the shortest range among the other Archer weapons but this have steady firing rate and more stable damage." second is the Longbows "longbows have the longest firing range but the slowest firing rate and the third shot pierces their targets and ignores their armors. Longbows have high critical rates and higher attack power than crossbows." the third and final weapon is the Crossbow "crossbows have mid range firing range and shoots 3 arrows all at once but the problem is it need to reload every burst that makes the combo hit counter to reset it has low critical rate but higher magical damage than the longbows.
Skills:
Archer First Job Enhancement
B-1. Acrobat
"Acrobats have a mix of long range to close range attacks they can also interupt their skills to launch another which makes them as the best combo class and they also have the most number of escape skills"
Skills:
B-2. Bow Master
"Longest range on all class and excellent piercing AoE damage and arguably the highest DPS on a single, large, enemy "
Skills:
Acrobat Second Class Enhancement
B-11. Tempest
"Enemies that approach this ferocious athlete know they are tempting death"
Skills:
Untouchable - Evades the enemy attacks at a set percent rate. Spirit Shot, Spiral Kick, and Butterfly Float can be used during this skill.
Kick Shot EX - Strengthens the Kick Shot skill to increase the charge distance. At this time, the skill will be used if the Regular Attack Button is pressed.
Hurricane Dance - Strongly kick the enemies in the front. When the kick lands on an enemy, all of that enemy's skills are nullified. A powerful combo is unleashed afterwards. Ignores invincibility and blocks
B-12. Windwalker
"Capable of pulling nearby enemies toward her to dish out the damage"
Skills:
Show Time - Reduces the cooldown of all Passive Skills by 90% for a set time.
Spiral Kick EX - Increases Spiral Kick's firing range. Spirit Shot is cast if the Regular Attack Button is used during this skill. When the Special Attack Button is used, a spinning kick is used to make the enemies airborne.
Rising Storm - Spins fast while one the ground to pull the enemy, then jump in the air to also launch the enemy into the air.
Bow Master Second Class Enhancement
B-21. Sniper
"She often delivers explosive flowers to enemies who have truly inspired her."
Skills:
Lucky Shot - At a set rate, additional damage is given when the attack deals critical damage on the enemy.
Charged Shot EX - Strengthen the Charged Shot skill to increase the forward attack range by 30% and deals additional damage.
Deathbloom - Summon a large flower 6m in the front. During the first 8 seconds after being summoned, the flower sprays pollens that entices the approaching enemies and explodes after 8 seconds, causing damage.
B-22. Artillery
"She fires magical arrows that seek out her enemies and ignite with a fiery eruption on impact."
Skills:
Ward of the Spirit - Increases the magic attack strength for the duration and all attack damage dealt to enemy changes to Magic Damage.
Frag Arrow EX - Enhance the Frag Arrow skill to add explosion attack when hit.
Detonating Arrow - Shoots an arrow with the power of magic. The arrow blows up after 3 seconds on hit to deal additional damage to nearby enemies.
C. Sorceress
They focus on mid ranged spells and can inflict variety of status ailments and they can move while doing basic attacks they have 3 kinds of primary weapons it was a little tricky since their primary weapon are the ones on their auxiliary slot and their auxiliary weapon are the ones on the primary weapon slot to make things clear their primary weapon are the Orbs, Voodoo dolls and Spell books their primary weapons are the Staffs.
Skills:
Sorceress First Class Enhancement
C-1. Elemental Lord
"Elemental Lords are the queens of elemental magic and can create walls of ice, poison pits, flame trails and more as they take ultimate control of the battlefield."
Skills:
C-2. Force User
"Force Users go far beyond merely using the elements to inflict status ailments. They harness the very force of creation itself such as gravity and black holes to rip creatures apart."
Skills:
Elemental Lord Second Class Enhancement
C-11. Pyromancer
"Bringing the heat wherever she goes."
Skills:
Burning Hand - When a fire attribute attack hits a burned enemy, additional explosion damage is given at a set rate.
Fireball EX - Enhance the Fireball skill, so it can attack in three different direction during 2-3 stage charge and increase the attack rate of 3rd stage charge by pressing the special attack button.
Magma Ball - Pumps molten lava from the ground, creates a magma ball, and sends it rolling to the front. The magma will explode after a certain distance, inflicting significant damage.
C-12. Ice Witch
"She simply summons a gigantic blade of ice to clear the battlefield."
Skills:
Ice Barrier- Cast Ice shield to protect yourself. Blows up to freeze nearby enemies when durability of Ice shield becomes 0 or duration expires.
Icy Shards EX - Reinforces Icy Shards and raises a row of ice spikes to the front. A gigantic ice sword will be summoned at the end.
Frost Chaos - Summons an ice ball which shoots out ice spikes that will freeze the enemies.
Force User Second Class Enhancement
C-21. War Mage
"The more she gets to use her lasers, the happier she is."
Skills:
Arcane Overdrive - Concentrates MP for a set period and greatly increases Magic Attack Strength at the cost of significant MP consumption.
Linear Ray EX - Strengthens Linear Ray by charging energy until the Regular Attack Button is clicked, ultimately increasing the Attack Strength.
Laser Cutter - Summons laser that drops vertically from the sky. Laser slowly moves toward the front.
C-22. Chaos Mage
"An enemy that so much as lays eyes on the Chaos Mage might as well accept its fate."
Skills:
Mystic Mischief - Out of the buffs currently on the enemy, grants some to self that doesn't affect the weapon. You can only maintain one buff obtained by using Mystic Mischief.
Gravity Blast EX - Enhance Gravity Blast skill to increase the explosion range as it explodes 3 times upon explode.
Gravity Well - Launchers nearby enemies to the air and smashes down to the ground.
D. Clerics
Clerics have strong defence to cover up his lack in physical strength they have the ability to defend and they can also heal themselves and allies. Clerics have 3 kinds of primary weapons first is the Maces " maces have low range but it have a fast swinging capability maces have more stunning rate but less stable damage" next are the Flails " flails have higher range but have slower and wider swings. flails have higher critical rate and more stable damage" last but not the least is the Wands "wands have short range but it releases 3 consecutive bolts lightning as its final swing.
Skills:
Cleric First Class Enhancement
D-1. Paladin
"More than any other class, the Paladin specializes in keeping himself alive."
Skills:
D-2. Priest
"A good Priest in a party keeping everybody alive is often the difference between life and death in a dungeon."
Skills:
Paladin Second Class Enhancement
D-11. Crusader
"With his habit of piercing clear through enemies on the frontline and decimating armor with a single strike,"
Skills:
Crusader's Zeal - Increases Magic Attack Strength in relation to STR and increases Physical Attack Power in relation to INT for a set duration.
Goddess Relic EX - Enhance Goddess Relic skill to increase the attack range and damage.
Judgment Hammer - Quickly throws a hammer that will pierce through the enemies and grow in size. As it grows, the hammer will increase in Attack Strength and Super Armor Piercing Power.
D-12. Guardian
"Helps to fend off damage to both himself and his team mates with his Guardian Bubble."
Skills:
Divine Barrier - Explodes the Guardian Bubble and inflicts damage on the enemies within a 3m radius. Casts a damage absorbing protection barrier on the allies in a 5m radius.
Autoblock EX - Enhance Auto Block skill to obtain Guardian Bubble upon success of any defensive action. Each Guardian Bubble increases 2% of STR and 2% of INT. Stackable upto 10.
Falling Angel - Soar into the air and rapidly crash down, dealing significant damage to the surrounding enemies and stunning them in the process. This deadly skill can be used by pressing the Jump Key mid-air.
Priest Second Class Enhancement
D-21. Inquisitor
"There is no safe distance when it comes to fighting the Inquisitor since he can chain electricity through multiple enemies!"
Skills:
Inquisition - Electrocutes enemies within a set radius and inflicts additional damage by hitting an electrocuted enemy with a light attribute attack.
Lightning Bolt EX - Enhance Lightning Bolt skill to increase the range, damage, and chance to electrocute.
Consecration - Soaks the ground of 5m radius with the holy power, damaging the enemies that tread on the earth and lowering their light attribute resistance
D-22. Saint
"He’s made it his personal duty to send evil back where it belongs."
Skills:
Holy Shield - Fills the caster and the surrounding allies with holy power for a set duration, restoring HP at a set percentage of the caster's Magic Attack Strength whenever the caster and the allies are hit by the enemies.
Lightning Relic EX - Enhance Lightning Relic skill to generate Electric field within the range of 2m near Relic to deal an extra 25% additonal damage to nearby enemies.
Relic Reaction - Casts lightning bolts around the 5m range of the relic summoned by the caster, attacking the enemies near the relic.
E. Academic
"Genius, quackum enthusiast, time traveler" Academics have a mix of short range to long range attacks with skills that can heal and defend allies. Academics have 2 kinds of primary weapons first is the Cannon "cannons deal physical damage and higher attack power it also have longer range but slower attack firing rate." and next is the Kabala or Bubble Blasters on other servers "kabalas deal magical damage and higher magical damage kabalas have shorter range but higher firing rate than the cannons.
Skills:
Academic First Class Enhancement
E-1. Engineer
"The Engineer lays waste to the battlefield, bringing nothing short of complete and utter devastation to her enemies."
Skills:
E-2. Alchemist
"The Alchemist's play style revolves around the production and consumption of Phantoms (Bubbles in US version)."
Skills:
Engineer Second Class Enhancement
E-11. Gear Master
"Ducks and Robots everywhere! "
Skills:
Chainsaw Tower - Summons a Tower that shoots out a kind of Circle Chainsaws infront.
Mecha Duck EX - Grants the power of the Mecha Ducks to Shoot out Fireballs infront. Thus, Making it Long ranged.
Big Mecha Bomber - Summons a Big exploding Mecha Duck Crash above the Head and tosses it infront dealing powerful damage.
E-12. Shooting Star
"Wherever the Shooting Star goes, a smoldering wasteland is sure to follow."
Skills:
Splash - Splashes 5 cannon bullets infront.
Super Ball EX - Improves Super Ball by granting it additional damage and 2 more additional targets
Alfredo Overdrive - Alfredo blasts Lasers in 4 different directions.
Alchemist Second Class Enhancement
E-21. Adept
"Like the Super Slop Cocktail! Top it off with a blast of freezing ice beam and you’ve got destruction on the rocks!"
Skills:
Super Slop Cocktail - Toss a flask of alcohol. Reduces all Elemental Resistance by 5% and has a 30% chance of inflicting confusion. Persists for 15 seconds.
Volcano Punch + - Enhance the AoE and damage of Volcano Punch by 30%.
Ice Beam - Fire a straight beam of ice. Has a chance to freeze targets. Generates 1 Phantom.
E-22. Physician
" Enemies seeking medical help will soon realize their mistake when they’re hit with debilitating confusion or an injection that siphons their HP and transfers it directly back to their attacker! "
Skills:
Lovesick - Fire a beam that charms enemies, reversing the targets that they consider as friends and enemies. Also increases magic damage received by 10%. Persists for 6 seconds.
Injection EX - Enhances Injection, increases damage by 20% and self-healing by 1% HP per hit. Also heals nearby friendly characters within 5m by 8% of the caster's magic attack power per hit.
Good Vibrations - Consume all stacks of Phantom to heal nearby friendly characters. Increases healing done by 15% per stack of Phantom.
2. Leveling Guide
1-9 Do all your Main Quest don't forget the quest on the Blacksmith where you can get a free weapon and don't also forget the title quest " Immortal Title Lv. 1"
9-16 After reaching Calderock Village you can now join a party on Sigh Canyon "Abyss" mode to boost your leveling you can easily get a party on the most crowded channel of your server. this method is the "Master and Apprentice" leveling but most people in SEA server call this as Boosting you need to party up with a max level character or any character around level 40 that wants to boost you but now most of this high level characters now ask for payments of 1 key of dimensional box that you can get when you open a dimensional box even if you don't have a key on your inventory.
16-24 after changing your first class enhancement on level 15 you now on level 16 you can party up again with a high level character for the "Master and Apprentice" leveling most of the people in SEA server call this as boosting but this time you will no longer going to run on Sigh Canyon this time you can run on the DTMI or Dark Tower Magic Institute "Abyss" this is the best boosting dungeon since you only need to kill the black spotted spiders to move to the next level of the dungeon and you can also do some board quests to make your leveling faster.
24 - 32 on level 24 you need to finish your main quests to move to Saint Haven after that you can party up again with other players this time you have a choice to have a booster or party up with other players around level 24-32 on the Dark Overlord Keep "Master" if you are partying up with players same level as you are but if you have a booster you can run the dungeon on "Abyss" mode you need to do the board quests to maximize your leveling or else your going to be as slow as a turtle.
32-40 run the Flooded downstream ruins in Master mode in a party or you can also do it solo for farming purposes while doing the board quests since this time you will be only relying on the board quest experience
40-50 the fastest way to level up at this point is the Riverwort Ruins you can run this dungeon in a party in only 2.5mins with still continuing the board quests but if you are leveling your first character try doing this a little slower farm as much as you can and don't buy items that you will not be able to use at level 50
3. Tips and Tricks
Never fail to do the Nests this is the only place you can get expensive items and items that you can use to your character and NEVER STOP FARMING! DONT BE SO GREEDY WITH UPGRADES TAKE THINGS SLOWER AND EVERYTHING WILL PAYOFF IN THE END!
Credits:
Dragon Nest is owned and made by EYEDENTITY GAMES INC
*some of the information stated above is based from the articles on dragonnestwiki.com
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